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ART BLANCHE: Frieze, Framed
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BUTTER Goes Above The Rim With “The Iran Job”
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Hindsight presented by ADC: Ron Berger
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Welcome to the ADC Blog! Keep up with the latest ADC programming and check out new projects from ADC award winners.
See even more ADC Young Guns related posts on the YG Blog.
05/09/2012: THE NEW CLUB: AN OPEN LETTER TO THE INDUSTRY
The New Club: An Open Letter to the Industry
I just finished reading the Steve Jobs biography, and the one thing I picked up from him is that sometimes organizations have to believe in something that is not proven and gamble it all. It is my feeling that the members of the Art Directors Club want a resource that forces them to become better creative professionals. As the new Executive Director of the Club, I will be betting all my chips on the future—studying, learning, exposing and embracing the changes we face now, and will face in the years to come.
For 92 years (which is older than most of your grandparents), the Art Directors Club has been at the center of the advertising, design and visual communications industries. Huddled around this core, have been agencies and creative professionals that came to the Club for two main reasons: to network and to celebrate the best work created by their peers. It was an easy formula for the members, and an easy matter for the Club to implement year after year.
The social, technological, and interactive environments have instigated substantial change in the industry and in our lives, and this change has forced everything and everybody to evolve. Some of us resisted, some embraced, and some of us are still trying to come to grips with it.
Moving forward, The Art Directors Club is going to be different. We are not going to keep on doing what we have done in the past, rather we are going to throw ourselves headfirst into the uncertainty of change—and revitalize our mission to Connect, Provoke and Elevate. It’s easy to see where the industry is going to be tomorrow, but can you see a year into its future? Three? Five? The role of the new Club will be to start focusing on predicting the things that will come tomorrow, and to empower and educate our members to face these changes.
In an industry that doesn’t really believe in career education or training (ask most creative directors if they have taken management or technical training courses lately), the Club will become more than just a meeting place. It will become the place for our members to learn—and be exposed to topics, technologies and thinking that they won’t find in their day-to-day work experience. The Club will become your part-time University. Whether you drop in for a drink at one of our many events, or visit the websites to read an article or watch a video, I will make sure you come out a changed person and a better professional.
Sometimes you will come out with answers to your questions, sometimes you’ll come out with more questions, but I promise you won’t come out the same. It’s our obligation to you, and it is the challenge I have set for the Club.
Before online social networking came along, people actually used to meet face to face. Those were the days of ‘Humanbook.’ Call me old school, but I plan on bringing that back big time. Most people change jobs like a frog jumping lily pads in a storm, and I have discovered that the best business contacts throughout my life were always the ones that came through unexpectedly at events where I wasn’t expecting to meet anyone.
Our industry is changing so fast that you can’t even buy or write a book about it, because by the time it is published, it’s old news (imagine buying a book on social networks a year ago). The only way to pick up the freshest, latest know-how is to get it straight from the source of the river. The fact that this is usually done over drinks at the Club can’t hurt! Anybody want another cocktail alongside your web 2.0 know-how? I’m in!
You will notice that the Art Directors Club will be focusing a lot of energy on creating new content for the industry. Most advertising associations, non-profits and award shows tend to steer clear of controversial issues. But topics like racial discrimination, the role of women in our business, the debate of comp and agency pitch work, crowdsourcing and the role of award shows should be topics that are dealt with directly, openly and perhaps even harshly. The Club should be the neutral stomping ground where these debates take place, and I plan on facilitating that for all of us to talk, debate and learn from each other. Like Ken Blanchard, a world-renowned speaker said, “None of us is as smart as all of us.”
I know all our members understand that change is here, and instead of shielding you from it, we are going to hold hands together and step forward in unison like an unstoppable force towards it.
I hope you’ll join me.
ADC Board members Rei Inamoto, Robert Wong, Brian Collins and Board President Benjamin Palmer speak about ADC's new direction and leader.
OFFICIAL PRESS STATEMENT
Categories: Advertising, Design, Education, General, Illustration, Interactive, Interviews, Photography, Typography, Video,
04/10/2012: ART DIRECTORS CLUB ANNOUNCES GLOBAL WINNERS FOR ADC 91ST ANNUAL AWARDS!!!
Art Directors Club Announces Global Winners
Creative Artists Agency takes four Golds for Chipotle “Back to the Start”,
NEW YORK, April 10, 2012 – The Art Directors Club (www.adcglobal.org), the premier organization for creatives in integrated media and the first global creative collective of its kind, announces the international winners of the prestigious ADC 91st Annual Awards.
In a break from past years, the top ADC Gold Cube winner was not a traditional advertising or design agency: Creative Artists Agency (CAA), Los Angeles landed four Golds and two Silvers in Advertising, Interactive and Motion categories for Chipotle’s“Back to the Start”. The spot also garnered a Gold in sound design for Duotone Audio Group, New York. “The Bear” television commercial for CANAL+ was also highly recognized, winning three Advertising Golds and a Silver for BETC Euro RSCG, Paris and a Silver for MJZ, Los Angeles.
Other significant overall winners included School of Visual Arts with nine ADC Cubes, The New York Times Magazine with six (including a pair of Golds, one each in Design and Photography), Heimat Berlin with five (three Silver and two Bronze in Interactive and Integrated), BBDO New York and MJZ, Los Angeles with four, and Google Creative Labs, Leo Burnett Toronto, Leo Burnett Sydney and Pentagram Design with three Cubes each. This year’s winners represented 24 countries, reflecting the program’s global stature.
The awards will be celebrated during Creative Week at the ADC 91st Annual Awards Gala on May 8, 2012 at Espace (http://www.espaceny.com) in New York. At the awards gala, the club will announce the winner of its second-annual ADC Designism Award honoring work for a nonprofit that drives social or political change. In addition, recipients of this year’s Agency of the Year, Network of the Year, Design Team of the Year and School of the Year honors, based upon a cumulative points system, will be revealed. The exhibition of winning work opens May 9 at the ADC Gallery with a happy hour cocktail reception, 4:00-7:00 pm, and runs through May 24.
ADC Gold Cube winners in all categories are listed below.
Advertising: 37 ADC Cubes (10 Gold, 12 Silver, 15 Bronze, 14 Merit)
Interactive: 26 ADC Cubes (6 Gold, 12 Silver, 8 Bronze, 4 Merit)
Integrated: 12 ADC Cubes (2 Gold, 5 Silver, 5 Bronze, 3 Merit)
Design: 47 ADC Cubes (6 Gold, 11 Silver, 30 Bronze, 15 Merit)
Motion: 15 ADC Cubes (3 Gold, 5 Silver, 7 Bronze, 2 Merit)
Photography: 18 ADC Cubes (4 Gold, 7 Silver, 7 Bronze, 6 Merit)
Illustration: 9 ADC Cubes (1 Gold, 4 Silver, 4 Bronze, 8 Merit)
Student: 19 ADC Cubes (6 Gold, 7 Silver, 6 Bronze, 7 Merit)
Art Directors Club Creative Week events
ADC 91st Annual Awards Gala:
ADC 91st Annual Awards Exhibition
The complete list of ADC 91st Annual Awards Gold, Silver, Bronze and Merit winners will be posted shortly. To view the list, please visit http://www.adcawards.org/winners/.
Keep fighting the good fight.
Categories: Advertising, Architecture, Design, Events, General, Illustration, Interactive, Photography, Typography, Video,
03/12/2012: SNEAK PEEK INTO THE FINAL JUDGING ROUND WITH THE ADVERTISING JURY
CHECK OUT OUR FULL JURY!
Keep fighting the good fight.
Categories: Advertising, Architecture, Design, Events, General, Illustration, Interactive, Interviews, Photography, Typography, Video,
03/09/2012: SNEAK PEEK AT X PRINTS FOR THE YGX LAUNCH PARTY NEXT TUESDAY!
We're marking our 10th anniversary call for entries with a party at the ADC Gallery next Tuesday, March 13, 7-10pm.
To celebrate our rich history, we asked the best in the industry to submit an original X to display at the ADC Gallery the night of the event. For only $25, you can score one – 100% of the proceeds will benefit ADC Education Programs like The ADC Scholarship Fund and Saturday Career Workshop, helping create the Young Guns of tomorrow. We've posted below an exclusive peek at some of the artwork created for this project.
YGX sponsor Aldine Printing will be on site at the party with their letterpress, creating take-away prints for all attendees.
ADC Members: Free
Food, cocktails, and beer will be served.
RSVP / Buy your tickets here.
All art prints must be paid for with cash or check on the night of the event, and will be sold on a first come, first serve basis. Learn more about ADC Education here.
Follow Young Guns @YGblog
Categories: About YG, Advertising, Design, Education, Events, General, Illustration, Photography, Typography,
02/22/2012: SNEAK PEEK INTO THE JUDGING PROCESS WITH THE PHOTOGRAPHY AND ILLUSTRATION JURIES
CHECK OUT OUR FULL JURY!
Keep fighting the good fight.
Categories: Advertising, Design, Events, General, Illustration, Interactive, Interviews, Photography, Typography, Video,
01/27/2012: FRESH & HUNGRY: CHRIS RUBINO TALKS TO FIVE YG9 WINNERS
All week YG5 winner Chris Rubino has been releasing short interviews with members of the YG9 class on idsgn. This Fresh & Hungry series features Kyle Bean, GrandArmy, Dana Tanamachi, Elizabeth Weinberg, and Sean Freeman.
Chris talked with members of the YG8 class last year - check out those interviews here.
Follow Chris @charlesrubino
01/23/2012: DAN CASSARO INTERVIEW ON THE SHARPIE BLOG
YG9 winner Dan Cassaro was recently interviewed for the Sharpie Artist blog about dream projects, pizza parties, and his favorite Sharpie.
"I do a lot of my pen work and doodling with Sharpe Fine Point. I usually like using cheap paper and letting the ink pool up in the edges and bleed a bit. It’s nice to take those drawings that show a human hand and bring them into the computer and add that dimension. Using pen on paper helps keep me tied to the physical which is something I never want to lose touch with," said Dan. Read the interview in full here.
Follow Dan @youngjerks
01/17/2012: DANA TANAMACHI'S CHALK LETTERING FOR O MAGAZINE
Pick up O Magazine's February issue, featuring a chalk-lettered cover (their first!) created by Young Guns 9 winner Dana Tanamachi. After completing the cover, Dana was called back to create another large-scale chalk piece for the feature story and was interviewed for the issue's "Behind the Scenes" page. Oh, did I mention that Dana got to pose with Oprah in front of her work? Visit Dana's blog to read all about her experience.
Follow Dana @dana_tanamachi
01/12/2012: JESSICA HISCHE FOR WES ANDERSON'S MOONRISE KINDOM
The new Wes Anderson film Moonrise Kingdom won't hit theaters until May, but you can catch a sneak peak of the titles (designed by YG7 winner Jessica Hische) in the trailer!
Follow Jessica @jessicahische
01/10/2012: MIKE JOYCE: SWISSTED
We are enthralled with this awesome new project from designer Mike Joyce (YG4), owner of Stereotype Design. He's married his love of punk rock and Swiss modernism to create redesigned rock show fliers (for shows that really happened). Each poster is sized to the standard swiss kiosk dimensions of 35.5 inches wide by 50 inches high and set in berthold akzidenz grotesk medium, all lowercase.
He already has a large collection up at swissted.com and there's more to come!
12/21/2011: ADC YOUNG GUNS ON SOCIETY6: JUDE LANDRY AMPERSAND
We love this beautiful Ampersand print from Jude Landry (YG8), available as part of the ADC Young Guns Collection on Society6. Check out more work from Jude and other ADC Young Guns here!
Follow Jude @judelandry
Follow Society6 @society6
12/16/2011: NEW ADC YOUNG GUNS PRINTS FOR SALE ON SOCIETY6!
Alphabet Cities - New York, Monochrome by Craig Ward (Words Are Pictures)
Alphabet Cities - London by Craig Ward (Words Are Pictures)
Species of Chaos by Chris Hutchinson
If you haven't checked out the ADC Young Guns Collection on Society6 yet, what are you waiting for? The set features work by Young Guns of all classes available as art prints, iphone cases, laptop skins, and more. The above pieces by Craig Ward and Chris Hutchinson are the latest additions to the collection.
Follow Craig @mrcraigward
Follow Chris @chrishutch
Follow YGblog @YGblog
12/13/2011: DAN CASSARO ON THE GREAT DISCONTENT
We had a great time hearing YG9 winner Dan Cassaro talk about his work at the NYC SoHo Apple Store last night, but for those of you who couldn't make it to the city, The Great Discontent sat down with Dan last month and has posted the interview online for your reading enjoyment. He talks about his love for Paul McCartney, ghost coyotes, traveling, creativity and, of course, design.
Follow Dan @youngjerks
Follow TGD @greatdiscontent
12/08/2011: FULL LEWIS BLACK RANT
Audio NSFW. Keep fighting the good fight. Featuring Lewis Black. Enter now.
Categories: Advertising, Architecture, Design, Education, General, Illustration, Interactive, Photography, Typography, Video,
12/05/2011: JESSICA HISCHE: INSPIRATION VS. IMITATION
The following is republished in part with permission from Jessica Hische (YG7). Originally published on her blog, December 5, 2011.
Inspiration vs. Imitation
EVERY NOW AND THEN I get a really lovely email from an aspiring letterer that is about to publish a passion project of his or her own. They tell me my work was an inspiration and that they can’t wait to share their creation with the world. I feel all warm and fuzzy inside for a moment…until I click on their link and realize that much of what they intend to publish is nearly a direct tracing of my work.
A lot of established illustrators and designers deal with the same thing—students or young professionals that rip them off without realizing it. Addressing these young designers can be really heartbreaking because you know that they had the purest of intentions. So here’s a little post to all the hungry, young designers that are struggling to find their own voice, but end up a bit too close to their inspirations. There are definitely people that maliciously rip artists off left and right, and this post is not for them. They are evil and cannot be helped.
1. It’s OK to copy people’s work.[GIANT ASTERISK!]
TO BE A GOOD ARTIST / letterer / designer / guitar player it takes practice. A lot of it. More than you can even fathom when you’re starting out. If you wanted to become a great guitar player, you wouldn’t buy a fancy guitar and immediately start composing songs… you would pick up a song book, or look up some tablature music on the internet, and teach yourself how to play using other people’s music. You would emulate the greats and learn from them, as they learned from others in the past. You’d spend hours alone trying to be like Jimi Hendrix or Jimmy Page or whomever you really admired. Then, once you were well practiced and felt confident in your abilities to play, you’d form a band, you’d write your own songs, and you’d find your own voice.
When you’re learning, it’s not wrong to copy people—to learn from them the way that they learned from others before them. What many young artists have a problem realizing though, is that the work you create while practicing and learning is completely separate of what you do professionally. Just because you can play OK Computer cover to cover doesn’t mean you should record an album of your renditions and release them under your name. You know that any such action would leave you up to your eyeballs in legal problems. Copy all you wish in private, and once you feel confident in your skills, create your own original public work.
2. Not everything you make should be on the internet.
YOUNG DESIGNERS AND ILLUSTRATORS are plagued by an issue that didn’t really affect those of us that are in our late 20s or older—they think that everything they ever create should be published to the internet. Blogs weren’t really in full swing when I graduated college. Swiss Miss was in its infancy. Behance didn’t exist. Dribbble wasn’t even a twinkle in Dan Cederholm’s eye. As graduating college students, we were told that having a website was important so that future employers could check us out, not so that the dieline could post about us and an army of bored designers could drool over our work during their lunchbreaks.
When you’re starting out and have a teeny portfolio of student work, it can be very very tempting to publish everything you’re working on, whether it’s practice or actual published work. It’s especially hard because, more often than not, the work you’re doing at your day job is less than inspiring when you are starting out. It will be really hard to resist showing off the illustration you created that was inspired heavily by one of your heroes, because in reality it is probably one of the nicest things you’ve made. But that’s the thing, every new thing you make will be (should be) the nicest thing you’ve made so far, because you’re learning and getting better with each and every new project. Resist posting the practice—the piece that you know is too close to its inspiration. Let that practice fuel original work and then publish to your heart’s content.
Read the rest here.
Follow Jessica @jessicahische